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10.Jun.26 X4: Foundations 9.00 Empire Update is Out Now!  (12 Comments)
We're very excited to announce that the X4: Foundations "Empire Update" (9.00) has officially launched! This free major update includes new features and sweeping reworks that improve how you interact with your empire: militarily, strategically, and economically.


We'd like to extend our sincere thanks to the community for your invaluable feedback during the 9.00 Public Beta, which has helped us to make even more improvements over the past several weeks. In particular, your feedback has been immensely helpful in fine-tuning our updates to the AI.

Below is an overview of the Empire Update's features. For a deeper dive into what's in store, be sure to take a look at the 9.00 Public Beta announcement.

For a quick rundown of the biggest changes, watch our 9.00 Public Beta Announcement video from March 2026.

What's New In The 9.00 Update
Combat Improvements
We've made sweeping changes to every aspect of combat in X4: Foundations. This is the largest combat balancing update in X4's history. This update includes a full rebalancing of hundreds of weapons, turrets, shields, and ships to add tactical depth, make more options viable, and address inconsistencies. Additionally, turrets are more accurate, AI pilots behave more organically, capital ship movement has been reworked, and much more.

For more information about our extensive changes to weapon and ship balance, you can take a look at the thread in our Beta Feedback forum.

Kha'ak Recycling
S and M Kha'ak wrecks can now be recycled, leading to the production of Allographyne, a versatile new ware usable in ship and equipment production. Allographyne transmutes to replace any ware in the production process, providing an alternative means to address supply shortages.

Since Allographyne production requires Nividium, this opens new trade opportunities across the gate network. Some NPC factions will also construct specialised recycling stations to utilise this resource.

To hear more about Kha'ak Recycling and other changes to the economy, you can visit the thread in our Beta Feedback forum.

Ship Visual / Modularity Changes
Engines and shields are now integrated into S and M ship models. This change improves their appearance and significantly increases the variety of modules they can equip. This change leads to more deliberate, consistent visual identities for ships throughout the gate network.

Additionally, S and M ship hardpoint locations have received a facelift, allowing a greater variety in loadout options. For example, Boron and Commonwealth ships can equip each other's modules, and they can now equip smaller weapons and turrets.

Priority Orders
By popular demand, this update introduces Priority Orders. This new UI functionality allows instantly responsive "RTS"-style orders to be issued, immediately overriding all other orders. This dramatically improves the flow of fast-paced strategic situations, eliminating the need to configure order lists and making ships act immediately.

Orders can be issued and queued from the map using [SHIFT] + [Right Click], while Priority Orders can be sent with [CTRL] + [Right Click] and queued using [CTRL] + [SHIFT] + [Right Click].

These modifiers can be used in any combination to queue and priority-queue orders in the Order Menu. Need a trader to pick up a nearby lockbox and for its escorts to attack a target near it? Priority Orders allow you to issue those commands swiftly and without disrupting your existing order queues.

Ship Showroom Module
We've added a new module with the 9.00 update: the Ship Showroom. This module allows players to store and display their favourite S and M ships on stylish landing pads.

One or more Ship Showrooms can be attached to existing player-owned stations, or even combined into a showroom complex to display a more extensive collection - try finding one of each ship!

UI Changes
Adjustments to the UI's visual style have touched all areas of the game, and we've paid special attention to improving the map screen menus. These adjustments to the map screen's layout and style aim to improve readability while preserving the overall information structure.

For more information about the UI changes we've made, you can read the Beta Feedback forum.

Better NPC Station Designs
In previous updates, we enabled NPC factions to construct larger stations. Following those changes, the 9.00 update gives NPC factions the ability to utilise and expand upon predefined construction plans. Stations based on these designs will be more visually coherent and elaborate, and they allow our designers to populate the gate network with stations that more strongly reflect faction identities.

Mining Region Overhaul
We've completely overhauled how resource areas are managed, achieving several goals at once: better performance and memory usage, more developer control over resource distribution, and more dynamic resourcing gameplay for players. Resources are now localised rather than spread across the entire region. Additionally, when a resource area is depleted, new resources may emerge at a different location within the region.

This creates a new dynamic around mining operations, in which resource areas must be discovered before they can be exploited, leading to fluctuating resource availability as miners automatically seek efficient mining locations.

We have also removed the influence of resource probes on mining efficiency. Resource probes now indicate to miners where to focus their efforts, enabling players to optimise their refining and defensive setups without feeling pressured to micromanage resource probes.

For a closer look at the new resource system, visit the thread in our Beta Feedback forum.

Thank you from all of us at Egosoft for playing X4: Foundations, and we hope you enjoy what we've done with the 9.00 update!

The Empire Update might be out of beta, but as you know, we never stop working on the game - so please keep sharing your feedback with us, and we'll keep listening.

>> X4 9.00 Changelog
posted by Gregory
03.Jun.26 X4 Empire Update (9.00) Launches June 10, 2026  (3 Comments)
We're excited to announce that the X4: Foundations Empire Update (9.00) is set to launch on June 10, 2026!


The Empire Update touches on every aspect of empires within X4 - the balance of ships and their loadouts, how commands may be issued, how resources are distributed in sectors, the effectiveness of pilots, and the possibilities for trade, production, and station building throughout the universe.

This update brings the biggest rebalance in X4's history: hundreds of weapons, shields, and ships have been reworked to address under-performers and to vastly improve the diversity of viable loadout options. Changes to ship hardpoints have improved this diversity further by enabling a much wider range of modules to be equipped across ships. Numerous AI improvements have pilots behaving more intelligently and in line with their roles in the fleet.

The new Priority Orders system gives you immediate, RTS-style control over ships from the map, giving you more responsive command of fleets in this dynamic and challenging combat landscape. This new feature is accompanied by numerous UI improvements across the board.

Meanwhile, a complete rework of the resource system has streamlined resource acquisition efforts while making galactic geography more dynamic as resources within sectors move once depleted.

Alongside this, Kha'ak ships can now be scrapped for a new resource that, when combined with Nividium, creates a versatile ware which can replace any other ware during production. This creates an additional economic layer that can ease production bottlenecks while providing new opportunities for scrapping operations and traders.

There's also a new station module: the Ship Showroom. Players can put their favourite ships on display with these modules, and prolific collectors can even build a dedicated showroom complex to admire their sizeable collections.

The Empire Update is a comprehensive update, and there are plenty more changes to look forward to.

We'd like to thank everyone for playing X4: Foundations, and especially those who participated in the beta and gave us feedback. We hope you enjoy all the improvements in the 9.00 update, releasing next week.
posted by Gregory
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